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XR HORIZON’S FIRST VR GAME FRUIT BLADE CROSSES 10,000 DOWNLOADS, VALIDATING PLAYER-FIRST DESIGN

XR Horizon’s debut VR title, Fruit Blade VR, has surpassed 10,000 downloads on the Meta App Store without any promotional push. Launched as a proof of concept, the game’s organic growth reinforces the potential of focused experimentation, platform discovery, and player-first design in the evolving VR gaming ecosystem.  

When XR Horizon set out to build its first virtual reality game, the ambition was modest and the intent deliberately exploratory. There was no grand roadmap to dominate the VR gaming charts, no heavy marketing push, and no certainty that the experiment would even find an audience. Yet, as the New Year begins, the immersive technology company finds itself marking a significant milestone: Fruit Blade VR, its debut VR title, has crossed 10,000 downloads worldwide on the Meta App Store, underscoring a quiet but meaningful shift in how VR games can find traction through design, discovery, and player engagement rather than hype.

XR Horizon positions itself at the intersection of imagination and technology, working across augmented reality, virtual reality, mixed reality, and metaverse solutions to explore what spatial computing can become. Fruit Blade VR emerged from this ecosystem not as a commercial flagship but as a proof of concept, a way to test ideas, workflows, and assumptions in a fast-evolving medium that still faces skepticism from parts of the mainstream gaming community. The prevailing wisdom suggested that VR games struggle to gain wide acceptance, constrained by a relatively small installed base of headsets and lingering questions about long-term player retention. Building a game under those conditions was, in itself, a calculated risk.

Despite those concerns, XR Horizon moved ahead. Fruit Blade VR was launched on the Meta App Store on October 13, 2025, with no promotional campaigns, influencer tie-ups, or advertising spend. The team chose instead to let the product speak for itself, relying on organic discovery within the platform and the hope that players who tried the game would keep coming back. In the first three weeks after launch, the game crossed 1,000 downloads, an early signal that curiosity and word-of-mouth were working quietly in its favour. From that point on, growth continued steadily, driven largely by visibility on the platform and consistent player retention.

In a span of 77 days, Fruit Blade VR reached the 10,000-download mark worldwide, a figure that carries particular weight in the VR ecosystem, where even a few thousand engaged users can indicate strong product-market fit. For XR Horizon, the milestone validated a belief that thoughtful, player-first design can overcome some of the structural limitations often associated with VR gaming. The numbers suggested that when a game delivers a satisfying core experience, users are willing to discover it, play it, and recommend it, even in the absence of traditional marketing.

Reflecting on the journey, Densil Antony, Founder, Chairman and CEO of XR Horizon, described the moment as both affirming and humbling. “Fruit Blade was never planned as a blockbuster title. It was an experiment—our way of asking whether focused design and respect for the player’s experience could stand on their own in VR,” he said. “Crossing 10,000 downloads without promotions tells us that players are open to discovering new experiences if those experiences genuinely engage them. That belief now guides everything we build.”

One day, in particular, stood out as a defining moment in the game’s journey. On Christmas Day 2025, Fruit Blade VR recorded a reach of 69,000 on the Meta App Store and saw 1,392 installs in a single day. For the team behind the game, this surge was more than just a holiday spike; it was confirmation that the game had achieved a level of resonance that extended beyond early adopters and niche audiences. The moment marked a shift from cautious optimism to confidence that something had genuinely clicked with players across different markets.

The success of Fruit Blade VR has also had broader implications for XR Horizon’s gaming ambitions. Alongside the 10,000-download milestone, the company announced that four games from its gaming brand, Exarplay, have now been approved on the Meta App Store. This development signals a transition from experimentation to a more structured gaming strategy, with Exarplay becoming the dedicated umbrella under which all future gaming initiatives will operate. The move reflects a desire to build a clear identity for XR Horizon’s interactive entertainment efforts while continuing to experiment within that framework.

Momentum has continued beyond the first title. XR Horizon’s second VR game has already crossed 1,000 downloads, suggesting that the learnings from Fruit Blade VR are translating into subsequent releases. While details about upcoming titles remain under wraps, the company has indicated that more updates are on the way, hinting at a growing pipeline of immersive experiences designed with the same player-centric philosophy.

At the heart of this journey is a renewed belief in focused experimentation. Fruit Blade VR was not designed to chase trends or replicate existing VR successes. Instead, it was built to test how simple, intuitive mechanics could feel satisfying in an immersive environment and whether that satisfaction would be enough to sustain engagement over time. The results suggest that in VR, perhaps more than in traditional gaming, clarity of interaction and comfort of play can matter more than spectacle alone.

The story of Fruit Blade VR also reflects a broader moment for spatial computing and immersive media. As hardware becomes more accessible and platforms like the Meta App Store refine their discovery mechanisms, smaller studios and experimental teams are finding new pathways to audiences. XR Horizon’s experience demonstrates that even without large marketing budgets, well-crafted VR experiences can surface organically and build meaningful user bases. It challenges the assumption that VR success is reserved only for heavily funded studios or established intellectual property.

For Antony, the milestone is as much about gratitude as it is about growth. He credits the community of early players for validating the experiment and shaping its future direction. Each download represents a player who chose to step into a virtual world crafted by a relatively small team and who found enough enjoyment to spend time there. That response, the company believes, reinforces the idea that community feedback is not just a post-launch metric but a core part of iterative design in immersive spaces.

As XR Horizon looks ahead, the focus appears firmly set on building out Exarplay as a home for its gaming experiments while continuing to explore the wider possibilities of AR, VR, MR, and the metaverse. The early success of Fruit Blade VR offers a foundation, but it also sets expectations. With proof that player-first design and disciplined experimentation can yield results, the challenge now will be to scale without losing the creative agility that made the first experiment work.

In an industry often driven by bold promises and speculative hype, XR Horizon’s story stands out for its measured approach and tangible outcomes. A game that began as a simple proof of concept has crossed 10,000 downloads, sparked a broader gaming strategy, and reaffirmed confidence in the future of immersive play. As the company steps further into the New Year, its journey suggests that the future of spatial computing may be shaped not just by grand visions of the metaverse but by small, focused ideas that resonate deeply with the players who experience them.


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